◆ accessTexture
| TQAAccessTexture TQAEngineMethod::accessTexture |
Method: Bind a CLUT to a bitmap
◆ bitmapBindColorTable
| TQABitmapBindColorTable TQAEngineMethod::bitmapBindColorTable |
Method: Bind a CLUT to a texture
◆ bitmapDelete
| TQABitmapDelete TQAEngineMethod::bitmapDelete |
Method: Complete load of a bitmap (blocking)
◆ bitmapDetach
| TQABitmapDetach TQAEngineMethod::bitmapDetach |
Method: Create a bitmap (load is non-blocking)
◆ bitmapNew
| TQABitmapNew TQAEngineMethod::bitmapNew |
◆ colorTableDelete
| TQAColorTableDelete TQAEngineMethod::colorTableDelete |
Method: Create a new color table
◆ colorTableNew
| TQAColorTableNew TQAEngineMethod::colorTableNew |
◆ drawPrivateDelete
| TQADrawPrivateDelete TQAEngineMethod::drawPrivateDelete |
Method: Create a private draw context
◆ engineCheckDevice
| TQAEngineCheckDevice TQAEngineMethod::engineCheckDevice |
Method: Delete a private draw context
◆ engineGestalt
| TQAEngineGestalt TQAEngineMethod::engineGestalt |
Method: Check a device for drawing
◆ textureBindColorTable
| TQATextureBindColorTable TQAEngineMethod::textureBindColorTable |
Method: Create a new color table
◆ textureDelete
| TQATextureDelete TQAEngineMethod::textureDelete |
Method: Complete load of a texture (blocking)
◆ textureDetach
| TQATextureDetach TQAEngineMethod::textureDetach |
Method: Create a texture (load is non-blocking)
◆ textureNew
| TQATextureNew TQAEngineMethod::textureNew |
The documentation for this union was generated from the following file: